Simulations

Light

Geometric Optics

v2.3.0
Incident
Refracted
Reflected
Exit
Object

About this simulation

This simulation is designed for learning and visualization.

To keep the interaction simple and understandable, some real-world optical effects are intentionally simplified.

Assumptions used in this simulation:

Model basis

This simulation focuses on the geometric behavior of light, including reflection, refraction, total internal reflection, and basic lens effects.

Refraction uses Snell's law: n1 sin(incident angle) = n2 sin(refracted angle).