Geometric Optics
This simulation is designed for learning and visualization.
To keep the interaction simple and understandable, some real-world optical effects are intentionally simplified.
Assumptions used in this simulation:
Model basis
This simulation focuses on the geometric behavior of light, including reflection, refraction, total internal reflection, and basic lens effects.
Refraction uses Snell's law: n1 sin(incident angle) = n2 sin(refracted angle).